![]() ![]() By their very nature they cannot be self-sufficient simply because they have too large a population all in a relatively small area of land. Towns cannot really exist without a network of villages. In many ways, though these types of villages may be larger than small, isolated communities, they are less complete since they have access to a far larger range of goods and services from neighbours. Here is where they will trade and barter, where they will pay their taxes (in exchange for services such as safer, patrolled roads) and where they will access services that they themselves do not have. Villages as part of a more developed structure will be far more reliant on other villages and especially the local town. They may trade long distances for things like iron or bronze, but they will source all their own food and trades locally. These would be self-sufficient communities where trade is difficult because of distance. The former in developed societies would be rare. Villages come in two flavours those that are completely isolated and those that are part of a larger network, normally centred around a market town of some kind. As the town grows, then access to copper and iron and possibly coal would be very useful, but of course the initial settlement may be so early as this was not taken into account at the time might be a good plot device if they have to import iron. That is the basis of any village or town in the most primitive of societies. Access to basic building materials wood and stone and, perhaps, clay for bricks.Land for crops and/or good hunting, including good fishing if coastal.Whatever the size of the community they will need: In my ancient world the chances are that the location would have been chosen by the first settlers based on one or both of two criteria: Defensive and good trade links.Īfter that initial decision, the next set of criteria are equally as fundamental. Towns and villages are never located randomly but have good, practical reasons for being where they are. This is the kind of world I am going to look at here. So, if I were to be able to physically transport my readers to Dirt, they might be annoyed at the lack of internet or any other modern technology, but they would recognise most of what they found and be able to navigate their way around, buy food and find somewhere to stay. For instance, in my books called Dirt, the world is pre-medieval ish with dragons added for flavour. Give too much information and you take away the mystery and fun of discovering a new place, give too little and it might come across as unrealistic, or even implausible.įantasy, for me, comes in two main flavours one is a surrealistic approach where everything is completely unfamiliar, illogical and somehow incredible, but the other is the world that is recognisable at some level and has additional fantastical elements attached. How much detail you offer will depend on how long you plan to stay there, whether your characters are residents or just visiting and how important the location is to the plot. If you are writing a high fantasy, complete with its own land, the chances are that you are going to end up in a village, town or city at some point or other. That's enough to be getting on with while developer Exodus works on the rest of the game.įor more great free experiences, check out our roundup of the best free PC games.Welcome to My Town! All the fun of the fair! Great markets, friendly taverns, warm inns - just ask your nearest guard for directions! You won't find many houses you can enter, at the moment, but you will be able to fish, and mine, and plant things, and generally sort out your decrepit home. And, because it's a fantasy game, there are quests, and alchemy, and a king who rewards your washed-up sailor with a house they can live in, free of charge. Naturally there are tools, and trees, and shrubs, and livestock. ![]() It's as if you've rocked up in a JRPG, but you decided to stick around in the starting town rather than heading off on a grand adventure. Verdant Village is a farming-focused life simulation game, but with a medieval fantasy twist. Lots of the world isn't implemented yet, and many features aren't in there either, but there's something to be said for getting in on the ground floor with a game like this. If you've built the loveliest farmland, found yourself the handsomest spouse, and grown the tastiest turnips in Stardew Valley, and now you want another life sim to envelop you for the next few months you should try Verdant Village. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |